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Posts from the ‘google’ Category

History Nerdfest 2017 Day Three: Google Maps + Newsela = glorious mashup

This morning, I feel old.

As in, that old guy who gets up at 5:30 am, eats a hard boiled egg with black coffee, and wanders around the neighborhood mumbling something about early to bed, early to rise.

Saturday morning at #ncss17 is always a bit slow. And I probably actually am that old grumpy guy but this morning seems especially sparse. It’s ten minutes before the first session and there are four of us here. And no presenter.

I love Google My Maps and Newsela. Combining them together just makes sense.

JJ, the Newsela guy in charge this morning, kicked off our conversation by talking about what he called the “edtech ecosystem” that exists in our classrooms. I like that. There are healthy ecosystems and ones that aren’t as healthy. I love this idea.

So . . . Read more

5 push / pull digital storytelling tools that work on Chromebooks (and Macs and PCs)

I grew up out in Western Kansas. As in, west of Dodge City. West of Jetmore. West of Kalvesta. As in, far enough west to get incredible views and horizons that are miles away. Old barns and windmills. So it was a great day yesterday when I got the chance to drive out that direction to work with middle and high school teachers at @NessCityEagles.

The goal was to share ideas and work with technology integration tools that can be used on their student Chromebooks. Much of our conversation and work time centered around a few of my favorite story telling push / pull digital storytelling tools and what they can look like in the classroom.

What’s a push / pull tool? These are tools that you as the teacher can use to push your instructional content out to kids. But kids can use the same tool to create their own content which you pull back from them. One teacher yesterday used the phrase:

“kids can use this to both consume and create content.”

And the cool thing is that because these tools are designed to work on the Chromebook’s Chrome browser, they work just as well on your Mac or PC Chrome browser. So in no particular order, five awesome digital storytelling tools: Read more

Quick and easy way to find the perfect Google Expeditions tour

Even after a couple of years working with Google Cardboard apps and tools, I am still fascinated with the possibilities of virtual reality as part of the instruction and learning process.

And, yes, there are other VR viewers and apps out there. But the price (free) and ease of use (super duper easy) of the Cardboard viewer and associated Google VR apps makes it a quick and simple entry into integrating virtual reality into the classroom. I especially like the power of Google Expeditions.

You can catch up with a longer description of the Expeditions app here but the quick overview is that the app allows you and your students to experience virtual reality together – each on your own device.

As the Expedition Guide, you have some control of what students experience while using the app and allows you to direct the learning that happens. I also like that students can switch roles in the app, moving from Explorer to Guide. This makes Expeditions not just a consumption tool but a creation tool as well.

(Want to extend the learning? While it’s not yet possible to upload Tours to the app’s database, you can still ask students create their own “Tours” – researching a specific place or event, finding or producing their own 2D or 3D images, and writing contextual information for each of their scenes. Share their “Tours” with with a Google Sites or Doc.)

It’s a great way to create emotion as part of the learning process and build empathy.

One of the shortcomings in the app has always been actually finding just the right tour to use with your students. There is a search function and several categories that you can browse through. But as new Tours are added, these simple search features become a more cumbersome to use.

The solution? Read more

Google Street View, art, and quality social studies instruction

I never really thought much about using art as a social studies instructional tool. It was never something mentioned during my methods classes. We never studied it during my history content courses. And I never had much experience actualy creating art.

I mean . . . sure, I finger painted with the best of them. But it just didn’t occur to me to find ways to integrate art as part of my social studies instruction.

Then my kids came along. They loved creating all sorts of art. (The whale to the left is from my son’s primitive stage.) So I learned more about past and present art, I began thinking about the context of the artists, and I started seeing how art in all of its forms are great examples of primary sources.

The Smithsonian and the National Portrait Gallery strategies and lessons helped. I also fell in love with Google’s Arts and Culture site. So much goodness.

And now Google is making it even easier to find and view artwork for your lessons and units. Read more

3D multimedia storytelling with Story Spheres

I’ve been head over heels for virtual and augmented reality for the last year or so.

There just seems like there is so many different ways to use VR to connect students with content. There are emotional connections, the ability to build empathy, a chance to immerse kids into specific places, to connect past and present, to link geography with events.

This ability to build connections make the use of virtual reality tools such as Google Cardboard or Samsung Gear a no-brainer for social studies teachers. I posted a ton of VR and AR resources a few months ago that highlights some basic steps, resources, and tools that you can use to get started.

But one of the things several of us have been hashing around is that much of the VR and AR tools are consume only. The end user of most tools simply looks at or experiences something. The app does all the work.

A perfect example is the very cool Google Expeditions app. I love the tool and its ability to take your kids to lots of places. But it is very teacher driven and the content is pushed out to and consumed by the students.

The good news is that more tools are being developed that allow students to not just consume VR content but to create it as well. The Google StreetView mobile app has always had the capacity to capture 360 degree images but few educators knew about the feature and fewer took advantage of that option. And the Google Cardboard Camera app is designed to easily create 360 photospheres.

But one of my new favorite tools that encourage kids to create rather than just consume is a website called Read more

Tip of the week: New Google Earth. Great! And . . . meh.

It shouldn’t come as a surprise to any of you that I am a huge Google Earth nerd. I love geography. I love maps. I love Google.

It’s a simple formula. A + B = C. Maps + Google = Google Earth nerd.

So when Google pushed out an online version of GE this week, all was right with the world. At least until I started digging into it a little bit. Don’t get me wrong. Any time I can play with an online Google tool, it’s a good day.

The new version does have a few cool features. But I’m just a little disappointed that  Read more