Even after a couple of years working with Google Cardboard apps and tools, I am still fascinated with the possibilities of virtual reality as part of the instruction and learning process.
And, yes, there are other VR viewers and apps out there. But the price (free) and ease of use (super duper easy) of the Cardboard viewer and associated Google VR apps makes it a quick and simple entry into integrating virtual reality into the classroom. I especially like the power of Google Expeditions.
You can catch up with a longer description of the Expeditions app here but the quick overview is that the app allows you and your students to experience virtual reality together – each on your own device.
As the Expedition Guide, you have some control of what students experience while using the app and allows you to direct the learning that happens. I also like that students can switch roles in the app, moving from Explorer to Guide. This makes Expeditions not just a consumption tool but a creation tool as well.
(Want to extend the learning? While it’s not yet possible to upload Tours to the app’s database, you can still ask students create their own “Tours” – researching a specific place or event, finding or producing their own 2D or 3D images, and writing contextual information for each of their scenes. Share their “Tours” with with a Google Sites or Doc.)
It’s a great way to create emotion as part of the learning process and build empathy.
One of the shortcomings in the app has always been actually finding just the right tour to use with your students. There is a search function and several categories that you can browse through. But as new Tours are added, these simple search features become a more cumbersome to use.
The solution? Read more