I’ve been head over heels for virtual and augmented reality for the last year or so.
There just seems like there is so many different ways to use VR to connect students with content. There are emotional connections, the ability to build empathy, a chance to immerse kids into specific places, to connect past and present, to link geography with events.
This ability to build connections make the use of virtual reality tools such as Google Cardboard or Samsung Gear a no-brainer for social studies teachers. I posted a ton of VR and AR resources a few months ago that highlights some basic steps, resources, and tools that you can use to get started.
But one of the things several of us have been hashing around is that much of the VR and AR tools are consume only. The end user of most tools simply looks at or experiences something. The app does all the work.
A perfect example is the very cool Google Expeditions app. I love the tool and its ability to take your kids to lots of places. But it is very teacher driven and the content is pushed out to and consumed by the students.
The good news is that more tools are being developed that allow students to not just consume VR content but to create it as well. The Google StreetView mobile app has always had the capacity to capture 360 degree images but few educators knew about the feature and fewer took advantage of that option. And the Google Cardboard Camera app is designed to easily create 360 photospheres.
But one of my new favorite tools that encourage kids to create rather than just consume is a website called Read more