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Posts from the ‘tech integration’ Category

3 powerful tools to integrate multimedia, VR, & digital timelines to increase literacy

My kids love it whenever they get the chance to use technology as part of the writing process. My job is to make sure that the tech use is meaningful and purposeful – when used correctly technology can help enhance and transform my lessons, provide real-world activities, and increase student engagement.

Jill Weber, Cheney Middle School

We all strive to develop students with the skills necessary to be successful after high school graduation. And national and local standards provide us with documents packed full of suggested benchmarks and commendable expectations.

The Common Core ELA writing standards encourage students to “use technology, including the Internet, to produce and publish writing and to interact and collaborate with others.” The National Council for the Social Studies urges us to find ways for our kids to “take informed action” based on what they have learned.

What teacher doesn’t want that for their students?

We all want our students to write more. To develop solutions to authentic problems. To spread their voices beyond the classroom. But it can be difficult for classroom teachers to have a clear vision of what that might look like in actual practice.

The good news is that there is an abundance of multimedia resources available that support the creation and sharing of student storytelling products.

Read more

5 push / pull digital storytelling tools that work on Chromebooks (and Macs and PCs)

I grew up out in Western Kansas. As in, west of Dodge City. West of Jetmore. West of Kalvesta. As in, far enough west to get incredible views and horizons that are miles away. Old barns and windmills. So it was a great day yesterday when I got the chance to drive out that direction to work with middle and high school teachers at @NessCityEagles.

The goal was to share ideas and work with technology integration tools that can be used on their student Chromebooks. Much of our conversation and work time centered around a few of my favorite story telling push / pull digital storytelling tools and what they can look like in the classroom.

What’s a push / pull tool? These are tools that you as the teacher can use to push your instructional content out to kids. But kids can use the same tool to create their own content which you pull back from them. One teacher yesterday used the phrase:

“kids can use this to both consume and create content.”

And the cool thing is that because these tools are designed to work on the Chromebook’s Chrome browser, they work just as well on your Mac or PC Chrome browser. So in no particular order, five awesome digital storytelling tools: Read more

Quick and easy way to find the perfect Google Expeditions tour

Even after a couple of years working with Google Cardboard apps and tools, I am still fascinated with the possibilities of virtual reality as part of the instruction and learning process.

And, yes, there are other VR viewers and apps out there. But the price (free) and ease of use (super duper easy) of the Cardboard viewer and associated Google VR apps makes it a quick and simple entry into integrating virtual reality into the classroom. I especially like the power of Google Expeditions.

You can catch up with a longer description of the Expeditions app here but the quick overview is that the app allows you and your students to experience virtual reality together – each on your own device.

As the Expedition Guide, you have some control of what students experience while using the app and allows you to direct the learning that happens. I also like that students can switch roles in the app, moving from Explorer to Guide. This makes Expeditions not just a consumption tool but a creation tool as well.

(Want to extend the learning? While it’s not yet possible to upload Tours to the app’s database, you can still ask students create their own “Tours” – researching a specific place or event, finding or producing their own 2D or 3D images, and writing contextual information for each of their scenes. Share their “Tours” with with a Google Sites or Doc.)

It’s a great way to create emotion as part of the learning process and build empathy.

One of the shortcomings in the app has always been actually finding just the right tour to use with your students. There is a search function and several categories that you can browse through. But as new Tours are added, these simple search features become a more cumbersome to use.

The solution? Read more

Tip of the Week: Edji and 5+ ways emjois can improve historical thinking skills

No, I didn’t see it.

So I can’t say with 100% certainty that The Emjoi Movie was as terrible as the critics say it was. But apparently  . . . it really was terrible. Not even Patrick Stewart and Sofía Vergara could save it.

But . . . wait for it.

Using emojis as part of your instructional design can help improve student thinking and literacy skills.

I know. I know. You’re thinking that using little graphic images instead of text is no way to teach historical thinking and literacy. And you’d be right. But what if we used little graphic images, great guiding questions, proven historical thinking strategies together with reading and writing activities?

Now I think we’ve got something.

You can get an idea of the potential by taking a look at how Omaha middle school teacher Lance Mosier used emojis to help kids understand what life was like for soldiers fighting in the Civil War. Read more

Memes: Fun waste of time or incredible literacy integration tool?

We all love a good meme. Visual. Easy to understand. And just the right amount of snark.

But can we use them as part of our instructional designs? Or are they just a questionable way to spend way too much time online? Ask me that question five years ago and I probably would have said waste of time. Fun, sure. But a waste of time.

Now?

I’m starting to believe the combination of visuals and text needed to create a good meme can be used in a variety of ways.

So . . . today, a few meme / social studies / literacy integration ideas: Read more

The Oregon Trail, GBL, and 7 suggestions to integrate gaming in the classroom

I had a flashback moment a few days ago as I was reading Lance Mosier’s sweet blog post You Died Of Dysentery! Resources on The Oregon Trail.

First year of teaching. Derby Middle School. Five sections of US history. One section of reading. Thirty plus kids per section. Kansas August with no air conditioning. I was absolutely clueless. And excited about the possibilities.

Desperate to figure out how to fill the time while also hoping to find some sort of instructional focus, I ran across a simple turn by turn game called Archaeology.

We played it on an Apple IIE desktop, with groups of four students taking turns to “dig up” artifacts that eventually revealed the remains of a 18th century New England farmhouse.  The game ran on a 5 1/4 floppy disc that I protected with my life because we couldn’t find a way to create a usable backup. My goal was that kids would begin to see that we learn about the past by finding evidence, analyzing the evidence, and by asking questions. I wanted to create little history detectives.

And it worked.

Kids were engaged. Conversation was happening. Stuff was being learned. Of course, I didn’t know why. I just knew something good was taking place. It wasn’t till much later that I started connecting brain research to what happened back at Derby.

The concept and theory of Game Based Learning was Read more