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Posts from the ‘video games’ Category

The Oregon Trail, GBL, and 7 suggestions to integrate gaming in the classroom

I had a flashback moment a few days ago as I was reading Lance Mosier’s sweet blog post You Died Of Dysentery! Resources on The Oregon Trail.

First year of teaching. Derby Middle School. Five sections of US history. One section of reading. Thirty plus kids per section. Kansas August with no air conditioning. I was absolutely clueless. And excited about the possibilities.

Desperate to figure out how to fill the time while also hoping to find some sort of instructional focus, I ran across a simple turn by turn game called Archaeology.

We played it on an Apple IIE desktop, with groups of four students taking turns to “dig up” artifacts that eventually revealed the remains of a 18th century New England farmhouse.  The game ran on a 5 1/4 floppy disc that I protected with my life because we couldn’t find a way to create a usable backup. My goal was that kids would begin to see that we learn about the past by finding evidence, analyzing the evidence, and by asking questions. I wanted to create little history detectives.

And it worked.

Kids were engaged. Conversation was happening. Stuff was being learned. Of course, I didn’t know why. I just knew something good was taking place. It wasn’t till much later that I started connecting brain research to what happened back at Derby.

The concept and theory of Game Based Learning was Read more

Play Like a Pirate – Fun is an essential part of learning

I spent part of the morning chatting with golfing buddy and educational expert Steve Wyckoff. He’s got a way of sucking people into unplanned conversations that end up making everyone smarter. It’s always a good time when it starts with Steve’s signature line:

“So what’s become clear to you?”

This morning wasn’t any different.

We spent perhaps an hour meandering around a matrix that focuses on levels of student engagement. The different quadrants of the matrix ask students to think about how challenging a class is and whether they love or hate it. We’re thinking about using this to get usable data from middle and high school students. As in, “pick a quadrant that best describes each of your classes.” Read more

PokemonGo: 21st century geocaching, lesson plans, & all around game changer

Maybe you missed this. Maybe you’ve been following the presidential election or the Brexit thing or bemoaning the fact that the 2015 World Series champions have lost seven of their last ten games and are now seven games back of Cleveland. You know, something trivial.

So let me catch you up.

A free mobile phone app just changed the world.

Okay. That may be just a bit of an exaggeration. But it’s not far off. Since last week, more people are using this app than Twitter. During that same period, the market value of the app’s manufacturer bumped up nine billion – that’s billion with a B – dollars. And all over the world, millions have jumped off their couches and are, wait for it Read more

Using Graphite: App smashing in the social studies classroom

If you’re not spending time on the Graphite web site, uh . . .  what are you doing instead? Because I’m gonna suggest that you’ve got a problem with your priorities.

Looking for a handy site that helps you locate useful apps, games, and websites that also provides ratings and reviews? That also includes teacher feedback? That has awesome search and sorting functions? That organizes all of its goodies by Common Core – giving you the chance to find activities aligned to ELA literacy standards for history?

What you’re looking for is Graphite

. . . a free service from nonprofit Common Sense Education designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for their students by providing unbiased, rigorous ratings and practical insights from our active community of teachers.

Their team of professional educators – early childhood development experts, doctorates in education, and teachers with hands-on classroom experience – rates each website, game, and app on Graphite based on their detailed rubric. Every product on Graphite is rigorously reviewed to dig deeper into what and how your students will learn with it.

Start with the basics. Head straight Read more

Explore Like a Pirate: #gbl & game-based course design

I’ve gotten to know Michael Matera over the last few years as we both went down the path of using games in the classroom. We read each other’s stuff and chatted once a while via social media. He’s connected with some of my good friends and colleagues like Kevin Honeycutt and Wes Fryer.

As a classroom teacher, Michael spent a ton of time perfecting the concept of game-based learning in the trenches with his middle school students. All while sharing his ideas and thoughts via mrmatera.com and @mrmatera.

And just so you know – if you haven’t seen his stuff – Michael’s got the juice. He’s a guy who believes in #gbl and is pulling it off with a ton of success with actual, real live kids.

So if he ever writes a book that describes how teachers can use game-based learning and gamification in the classroom, buy the book. Seriously. You’re gonna get smarter and your kids will learn more.

You already know where this is heading, don’t you? Yup. Read more

Tip of the Week: Social Studies Simulations for Sharing list

I’m not exactly clear on how and where I ran across the Social Studies Simulations for Sharing Google Doc. I’m pretty sure that Shawn McCusker, one of the original founders of the awesome #sschat hashtag / website and social studies edtech guru, created the document back in 2012. The list splashed back on the interwebs just before the 2015 holiday break and, after apparently spending the last few years watching reruns of the West Wing, I finally became aware of it.

The research behind the use of engaging learning activities such as video games and online simulations is pretty clear. More and more teachers are using these types of tools as part of their instructional design. Read more