So. Much. Learning.
Getting the chance to be part of the National Council for the Social Studies annual conference can be both overwhelming and inspiring. There are so many people to meet, so many new ideas, so many new tools to explore.
I feel smarter just thinking about it.
Two of the things I noticed while I was immersed in the 2017 History Nerdfest? There is a common language and expectation around the idea of historical thinking – that using evidence and primary sources and sourcing and having kids solve problems is a good thing. Second? There is a commitment to using technology as one of the tools for helping kids make sense of the world around them.
It wasn’t always like that. NCSS and its members have come a long way in embracing the power of tech tools as part of social studies instruction and learning. That’s a good thing. A specific example that focuses on historical thinking and technology are the very cool things that the Library of Congress Teaching with Primary Sources program is doing with sims and gaming platforms.
One of the coolest? Read more
I had a flashback moment a few days ago as I was reading Lance Mosier’s sweet blog post You Died Of Dysentery! Resources on The Oregon Trail.
First year of teaching. Derby Middle School. Five sections of US history. One section of reading. Thirty plus kids per section. Kansas August with no air conditioning. I was absolutely clueless. And excited about the possibilities.
Desperate to figure out how to fill the time while also hoping to find some sort of instructional focus, I ran across a simple turn by turn game called Archaeology.
We played it on an Apple IIE desktop, with groups of four students taking turns to “dig up” artifacts that eventually revealed the remains of a 18th century New England farmhouse. The game ran on a 5 1/4 floppy disc that I protected with my life because we couldn’t find a way to create a usable backup. My goal was that kids would begin to see that we learn about the past by finding evidence, analyzing the evidence, and by asking questions. I wanted to create little history detectives.
And it worked.
Kids were engaged. Conversation was happening. Stuff was being learned. Of course, I didn’t know why. I just knew something good was taking place. It wasn’t till much later that I started connecting brain research to what happened back at Derby.
The concept and theory of Game Based Learning was Read more
I spent part of the morning chatting with golfing buddy and educational expert Steve Wyckoff. He’s got a way of sucking people into unplanned conversations that end up making everyone smarter. It’s always a good time when it starts with Steve’s signature line:
“So what’s become clear to you?”
This morning wasn’t any different.
We spent perhaps an hour meandering around a matrix that focuses on levels of student engagement. The different quadrants of the matrix ask students to think about how challenging a class is and whether they love or hate it. We’re thinking about using this to get usable data from middle and high school students. As in, “pick a quadrant that best describes each of your classes.” Read more
Maybe you missed this. Maybe you’ve been following the presidential election or the Brexit thing or bemoaning the fact that the 2015 World Series champions have lost seven of their last ten games and are now seven games back of Cleveland. You know, something trivial.
So let me catch you up.
A free mobile phone app just changed the world.
Okay. That may be just a bit of an exaggeration. But it’s not far off. Since last week, more people are using this app than Twitter. During that same period, the market value of the app’s manufacturer bumped up nine billion – that’s billion with a B – dollars. And all over the world, millions have jumped off their couches and are, wait for it Read more
I’ve gotten to know Michael Matera over the last few years as we both went down the path of using games in the classroom. We read each other’s stuff and chatted once a while via social media. He’s connected with some of my good friends and colleagues like Kevin Honeycutt and Wes Fryer.
As a classroom teacher, Michael spent a ton of time perfecting the concept of game-based learning in the trenches with his middle school students. All while sharing his ideas and thoughts via mrmatera.com and @mrmatera.
And just so you know – if you haven’t seen his stuff – Michael’s got the juice. He’s a guy who believes in #gbl and is pulling it off with a ton of success with actual, real live kids.
So if he ever writes a book that describes how teachers can use game-based learning and gamification in the classroom, buy the book. Seriously. You’re gonna get smarter and your kids will learn more.
You already know where this is heading, don’t you? Yup. Read more