Gaming the Past: Using Video Games to Teach Secondary History
It’s one of my favorite times of the year. I mean, it’s not Christmas or the first four days of the NCAA basketball tournament or the magical three consecutive days in Kansas when it’s 75 degrees and there’s no wind. But it’s pretty close.
It’s MACE. I really enjoy this annual Kansas tech conference ritual. Great sessions. Great people. Great venue. And the best part of MACE 2014 last week? I got the chance to lead a conversation with a full room of folks about using video games to teach social studies. We spent 45 minutes talking about reasons to use games, ways to use games, and different kinds of games – including the potential of MineCraftEDU, SimCityEDU, and serious games.
And no, 45 minutes is not enough time. It was definitely a tip of the iceberg sort of the thing.
But still a great time. My hope was that people would walk away open to the idea of looking into the idea of using video games and sims as part of their social studies instruction. In Kansas, we continue to push the idea of historical thinking skills and video games can be a huge part of that process.
My sticky idea for the presentation? Rewiring brains is a good thing. It’s how kids learn. And video games can help you rewire the brains of your kids.