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New Kansas State Social Studies Standards

I feel a bit like the Founding Fathers at the 1787 Constitutional Convention might have felt. They showed up in Philadelphia with the stated intent of tweaking the Articles of Confederation. Instead, they ditched the Articles and went straight to the Constitution.

Today was the first meeting of the Kansas State History/Government Standards Revision Committee. The stated intent? Tweak the current state standards.

And while we don’t have James Madison or Benjamin Franklin, the committee truly is a collection of Kansas Social Studies studs. Michael Ortman, Brian Richter, Nathan McAlister, Anneliece Kowalik are just a few of the incredibly talented educators in the room.

What happened when the committee got together? They basically pushed the current document aside and went straight to the 21st century standards equivalent of the Constitution – standards that will drive quality instruction and quality assessment. And there was lots of great conversation today that revolved around what the standards document should contain and how it should look.

One of the first decisions made by the group was to organize the new standards around Big Ideas and Essential Questions. Of course, we then had to write the Big Ideas. I’ve pasted our first draft below.

If you were creating a K-12 social studies standards document that will integrate history, geography, government and economics, what additions and subtractions would you make?

Big Ideas

  • Choices have consequences
  • Individuals have rights and responsibilities within societies
  • Diversity and commonality shape and enrich societies
  • Beliefs and ideas shape people’s thinking and actions
  • Competition for resources and power creates conflict and cooperation
  • Societies progress and decline
  • People are interdependent
  • Societies have similarities and differences that change over time
  • The relationship between people, places and environment is dynamic
  • Multiple causations and perspectives exist

————-

Update September 27

Big Ideas second draft

  • Choices have consequences.
  • Individuals have rights and responsibilities.
  • Society is shaped by beliefs, ideas and diversity.
  • Societies experience continuity and change over time.
  • The relationships among people, places and environment are dynamic.
  • Thinking and literacy skills are essential to active 21st century citizenship.

 

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Tip of the Week – Kid’s Kansas Activity Book

I love the Kansas State Historical Society! They have awesome stuff and Mary Madden, the Education & Outreach Director, works very hard to make that stuff available.

The most recent KSHS cool stuff is a book designed especially for elementary kids but is something I think even middle schools kids could use.

The 44-page full-color book is filled with photos, puzzles, games and Kansas stories. From stories about early explorers such as Coronado, Lewis, and Clark to modern innovators and entrepreneurs such as Jack Kilby and Russell and Clara Stover, Kid’s Kansas helps students discover their connection to Kansas’ past—and future!

Use Kid’s Kansas in your elementary classroom throughout the year, or save it for your Kansas Day activities in January. With sticker pages, a tear-out sheet of famous Kansan trading cards, and tear-out Kansas and United States flags, Kid’s Kansas will keep your students engaged as they make a connection to their state’s heritage.

KSDE will begin distributing Kid’s Kansas in late September 2011. And, wait for it . . . if you are a Kansas 4th grade teacher, you are eligible for a free copy. Free.

To get your free copy, email kidskansas@kshs.org.

If you are not a 4th grade teacher (or even if you are) and want extra copies for your kids, download an order form. You can also download a sample of selected pages from Kid’s Kansas!

Have fun!

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The Mason-Dixon Report – Stripping history from the Civil War

It is exactly 150 years since Confederates soldiers in Charleston fired the first salvos on Fort Sumter that began the bloodiest, costliest war America has ever fought.

Here’s a question:

What if a cable news network existed in 1861 to broadcast the events of the day?

I’m not a huge fan of the current news pundits who seem to think that the louder they yell, the more right they become. But I am a huge fan of actual news.

So wouldn’t it be awesome to see what a 24 hour news program and its experts would have looked like in the 1860s? A program with colorful, opinionated pundits in front of the cameras to discuss the ongoing American Civil War? A news show with eyewitness reporters in the field to cover the human drama playing out in the halls of power, on the streets and on the battlefields.

I think it would look something like the Mason-Dixon Report.

The Mason-Dixon Report provides a very realistic take on what the news might have looked and sounded like as the war unfolded. Students often think that events in the past happened the way they did because . . . well, because that’s the way it was supposed to happen.

The Mason-Dixon Report seems like a great way to show students that history, as it happens, is not set in stone. You get historically accurate information, presented as if the events just took place. The clips are short, easy to use and generate student conversations. As one set of teenagers asked after watching a series of clips:

What happens next?

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Tip of the Week – Constitution Day 2011 Resources

Yes. It’s true.

Constitution Day 2011 is next week and you may be scrambling a bit to find a few useful resources.

Constitution Day is an American federal holiday that recognizes the ratification of the United States Constitution and also recognizes all who have become citizens due to either coming of age or naturalization. It is always observed on September 17, the day the U.S. Constitutional Convention signed the Constitution in 1787. (This year the 17th falls on a Saturday so it will be observed on Friday the 16th.)

The law establishing the holiday was created in 2004 with the passage of an amendment by Senator Robert Byrd. Before this law was enacted, the holiday was known simply as “Citizenship Day.”

Part of the law passed in 2004 requires all schools receiving federal funds to provide some sort of US Constitution instruction on that day. To help as you plan your activities, I’ve put together a short list of goodies.

Constitution Day Lesson
iCivics | Lesson Plan | 6-8
Students learn how the U.S. Constitution sets up our government, as defined in Articles 1-3

The Supreme Court: The Judicial Power of the United States
EDSITEment | Lesson Plan | 6-8
Students receive an introduction to the Supreme Court and learn basic facts by examining the United States Constitution.

The Preamble to the Constitution:  How Do You Make a More Perfect Union
EDSITEment | Lesson Plan | 3-5
Explore the purposes of the U.S. Constitution as explained in the Preamble of the Constitution.

Separate is Not Equal:  Brown v. Board of Education
History Explorer | Online Exhibit | 6-12
Learn about the Supreme Court decision that marked a turning point in history for race relations in the United States.

Japanese Americans & the U.S. Constitution
History Explorer | Interactive | 4-12
Explore the experiences of Japanese Americans who were placed in internment camps during World War II and how this relates to rights of citizens.

Constitution Day
TeachingHistory | Resources, Interactive, Documents | 4-12
A large collection of Constitution related goodies.

Constitution Day Portal
EDSITEment | Resources, Interactive, Documents | 4-12
Lots of resources and materials including many available in Spanish

Here’s a few more that might be useful!

Have fun!

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Gamification in the Social Studies

What are the characteristics of a highly effective learning environment?

Yeah, I know. It sounds like the sort of question you’d find on your last college ed final. But it’s still something that’s good to think about, no matter how long we’ve been teaching.

And here’s the answer:

The characteristics of a highly effective learning environment are very much like the characteristics of a highly successful video game.

I started messing around with video games as teaching tools way back when. During my very first month teaching 8th graders in Derby Middle School in Fall 1986, I used a turn by turn game called Archeology.

Catchy title.

We played it on an Apple IIE desktop, with groups of 4-5 taking turns to “dig up” artifacts that eventually revealed a 18th century New England farmhouse.  The game ran on a 5 1/4 floppy disc that I protected with my life because we couldn’t find a way to create a useable backup. But it worked.

Kids were engaged. Conversation was happening. Stuff was being learned. Of course, I didn’t know why. I just knew something good was taking place. It wasn’t till much later that I started connecting brain research to what happened back at Derby.

What exactly was going on? Today I can think back and describe what happened as a result of playing Archeology:

  • increased literacy skills
  • improved problem solving skills
  • simulated authentic situations
  • encouraged collaboration
  • engaged students in content
  • lead to sophisticated research

There was a merging of brain research and effective learning environments.

I didn’t call it “Gamification” back in 1986. (If you would have asked me then, I would have called it “They’re so busy learning that they’re not setting stuff on fire and that’s a good thing-ification.”)

But we’re calling it Gamification now. It’s the idea that we can take video game concepts and apply them to our classroom instruction. This could mean we actually use games and simulations or it could mean we begin to re-structure our lesson and unit designs using gaming concepts.

What exactly are those gaming concepts?

  • Players get to modify the game environment and make individual choices.
  • Players become the experts.
  • Creativity and problem solving skills are encouraged.
  • Players receive immediate feedback.
  • There’s always an answer / always a way to “win.”
  • “Cheating” is supported.
  • Trial and error works best.
  • Game play is almost always better in groups.

Okay . . . now start thinking about these concepts in a social studies unit design. Let’s say we’re designing a unit on the causes of the Civil War.

  • Students get to modify the learning environment and make individual choices.
    Differentiated Instruction allow for students to research using a variety of tools and develop a variety of final products.
  • Students become the experts.
    We provide an engaging problem or over-arching question and allow students to find the answer on their own. This is instead of  just giving kids the answers and asking them to memorize them.
  • Creativity and problem solving skills are encouraged.
    The unit problem or question is the key. It has to be hard enough but not too hard. Challenging but doable. For example – ” Using primary documents as your main source of information, prove the following statement true or false: States Rights was not the cause of the Civil War.”
  • Students receive immediate feedback.
    You will need to constantly monitor progress. This doesn’t mean grading. This means providing information in a way so that leads to the desired end result.
  • There’s always an answer / always a way to “win.”
    This relates back to the idea of differentiating the learning. Game designers call it “flow” and most current games will automatically adjust the difficulty level based on how the player is doing. If a player is struggling, the game will make the current task easier. If a player is having lots of success, the game will make the task more difficult. We need to do the same thing with students.
  • “Cheating” is supported.
    Almost all games provide cheat codes, walkthroughs and in-game help. This is not seen as cheating by players in the same way that we define academic cheating. So during learning, you need to provide scaffolding – this might be giving more time to finish things, suggesting different tools or web sites and even designing activities that encourage student / groups to share information.
  • Trial and error works best.
    We know how powerful mistakes can be in the learning process. So we need to provide opportunities for failure. Never grade first attempts, require 1st and 2nd drafts of work and design problems and questions that can’t be Googled.
  • Learning is almost always better in groups.
    We need to connect kids with other kids and adults. This could be permanent groups throughout the life of the unit, temporary teams to solve problems, hooking kids up with adult experts, using technology to join your kids with someone else’s kids or simply asking kids to reflect with a partner after an interactive lecture.

Games and simulations can and should be part of our instructional tool kit. But the brain-based research that is the basis for their design should be part of our kit as well.

Gamification.

Get on it. I’ll be here when you’re done. Let me know how it goes.

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Civil War Poster! Free!

Yesterday I posted some cool free goodies from Colonial Williamsburg.

Today?

More freedom. This time from the the great Teachinghistory.org site. I especially like the interactive piece. Have the hard copy in your room and use the online tool to go deeper. Slick!

What can a quilt, a map, some photographs, a haversack, and a receipt tell you about the past? Thanks to Teachinghistory.org’s new FREE poster, “How Do You Piece Together the History of the Civil War?,” these objects can teach a lot about the Civil War and about how historians piece together the past.

This 24 x 36 inch poster features an engaging collage of primary sources and related questions that get students thinking about how we know what we know about the past, especially in relation to our country’s most devastating conflict, the Civil War. The question, “How can geography impact a battle?,” accompanies a map of Gettysburg while a slave receipt prompts students to think about the laws, economics, and people involved in the institution of slavery.

As a special bonus for teachers, Teachinghistory.org has created an interactive version of this poster with links to teaching materials and websites related to the Civil War. Topics include children’s voices during the Civil War, African American perspectives, women’s roles, Civil War era music, and emancipation, as well as military history and life on the battlefield.

This poster and online resources illustrate that it takes many sources and perspectives to develop a rich understanding of the Civil War in all of its complexity.

Request an individual poster
Request multiple copies for your school or organization