Gaming the Past: How to Teach with Video Games
Back in the day, I always felt that I needed to justify the use of video games as part of instruction. Principals, teachers, sometimes parents, would suggest that playing video games is not learning. I stopped using the words “video game” and started talking about “simulations” or “historical recreations.”
People seemed more comfortable with my kids “simulating” the past than with them “gaming” the past. It’s not like that anymore. Brain research and lots of classroom anecdotal evidence has convinced most people. Games are good.
The question often asked now is
What’s the best way to integrate games? How can I best use them to their fullest potential?
McCall, from Cincinnati Country Day School, is also the author of Gaming the Past: Using Video Games to Teach Secondary History and maintains the site gamingthepast.net, a resource for historical simulation games in the classroom.
The TeachingHistory series lists a variety of different games and useful sites but I also like this one. It lists 26 serious games, many perfect and ready-made for classroom use.
So play some games. It’s okay. The kids will do more work. They’ll learn more. And you’ll have more fun.
- Click to share on Facebook (Opens in new window)
- Click to share on Twitter (Opens in new window)
- Click to share on Pinterest (Opens in new window)
- Click to share on Google+ (Opens in new window)
- Click to share on Tumblr (Opens in new window)
- Click to share on Pocket (Opens in new window)
- Click to email this to a friend (Opens in new window)
- Click to print (Opens in new window)